Table 1
Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.
Local notes for real rooms: no player names, no card text, no upload.
Current sprint
0/3 locked, 0/3 queued. 3 slots still need tables. 0/1 no-help candidate/proof.
Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.
Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.
Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.
Before the next table
Run rule
Give the link, then watch. Only help if they are blocked.
No-explanation link
Scan to open
Host kit is generic until a planned table is selected.
Player brief
No-explanation host packet
During the room
Say this
Open the WYR link. One person creates a room, shares the QR/code, then play 5+ rounds.
Do not say
Do not explain categories, guessing, punishments, or what each screen means unless they are blocked.
Watch for
Join friction, silent waiting confusion, refusal path confusion, pacing drop, replay, and next-game comments.
Live friction tap log
Join: No join friction / Pacing: Felt right / Refusal: not yet
No-help proof
Not marked yet.
Tap after round 5. Needed-help taps keep the no-explanation gate uncounted but still save the evidence.
These fill the session evidence form below. Do not record player names or card text.
Setup speed
Not timed yet.
Live scorecard
After the room
Player debrief handoff
Scan or send this before people leave. No names, no uploads, no card text.
Debrief capture taps
Replay: no / Next game: no / Product: none
Player receipt import
Debrief receipts fill local session evidence. Matched room-linked pre-interest receipts can prove the formal product gate.
Product taps here are manual context only. A room-linked Add pre-interest receipt still proves the product gate.
After a session
Tonight proof focus
Capture these before the group disperses; the detailed form below can hold the supporting notes.
Quick real-table evidence
Count the 3-session gate only for real 4-8 adult tables. QA rooms and demos stay useful, but separate.
Quick no-help evidence
Count no-explanation only when they finished without rules coaching from you. Table brief and in-app copy are allowed.
Quick replay evidence
Replay pull is separate from next-game pull. Capture whether WYR itself earned another session.
Quick next-game evidence
Count this gate only when someone volunteers interest. Capture the exact ask, not a roadmap pitch.
Quick friction notes
Keep evidence privacy-safe.
Use roles like host/player and short behavior notes. Do not save player names, phone numbers, handles, or full question/card text.
Before this table leaves
Use this as the last sweep before the group disperses; it is easier to ask now than reconstruct later.
Before save
Session history
No sessions yet. Run one room, then record only the evidence you need for the playtest gate.